Abstract
Image-based 3D reconstruction remains a competitive field of research as state-of-the-art algorithms continue to improve. This paper presents a voxel-based algorithm that adapts the earliest space-carving methods and utilises a minimal surface technique to obtain a cleaner result. Embedded Voxel Colouring is built in two stages: (a) progressive voxel carving is used to build a volume of embedded surfaces and (b) the volume is processed to obtain a surface that maximises photo-consistency data in the volume. This algorithm combines the strengths of classical carving techniques with those of minimal surface approaches. We require only a single pass through the voxel volume, this significantly reduces computation time and is the key to the speed of our approach. We also specify three requirements for volumetric reconstruction: monotonic carving order, causality of carving and water-tightness. Experimental results are presented that demonstrate the strengths of this approach.
| Original language | English |
|---|---|
| Pages (from-to) | 215-231 |
| Number of pages | 17 |
| Journal | International Journal of Computer Vision |
| Volume | 99 |
| Issue number | 2 |
| DOIs | |
| Publication status | Published - Sept 2012 |
Keywords
- Causality of carving
- Embedded voxel colouring
- Globally minimal surfaces
- Monotonic carving order
- Volumetric 3D reconstruction
- Water-tightness