Emotion detection from female speech in computer games

Tarashankar Rudra*, Manolya Kavakli, David Tien

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contribution

1 Citation (Scopus)
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Abstract

This paper proposes a novel approach for classifying emotional states of neutral or anger of female voice from artificial pidgin, utterances using Support vector machine (SVM). The objective of the paper is to demonstrate that a new language called Game pidgin language (GPL), can not only generate real time spoken response from the nonplayer-character but also capture and express emotions in speech, interactive computer games. The new language is applied to capture the emotion in speech of a game player to generate the corresponding emotive response from the nonplayer-character (NPC).

Original languageEnglish
Title of host publicationFourth International Conference on Information Technology and Applications, ICITA 2007
Place of PublicationPiscataway, NJ
PublisherInstitute of Electrical and Electronics Engineers (IEEE)
Pages712-716
Number of pages5
ISBN (Print)0980326702, 9780980326703
Publication statusPublished - 2007
Event4th International Conference on Information Technology and Applications, ICITA 2007 - Harbin, China
Duration: 15 Jan 200718 Jan 2007

Other

Other4th International Conference on Information Technology and Applications, ICITA 2007
CountryChina
CityHarbin
Period15/01/0718/01/07

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Rudra, T., Kavakli, M., & Tien, D. (2007). Emotion detection from female speech in computer games. In Fourth International Conference on Information Technology and Applications, ICITA 2007 (pp. 712-716). Piscataway, NJ: Institute of Electrical and Electronics Engineers (IEEE).