Emotion from game pidgin language using SVM

Tarashankar Rudra*, Manolya Kavakli, David Tien

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

2 Citations (Scopus)

Abstract

This paper explores the possibility of sensing emotional states of neutral or anger from pidgin utterances using Support vector machine (SVM). The objective of the paper is to show that in speech interactive computer games, a new language called Game pidgin language (GPL) can not only generate real time spoken response from the non-player-character but also capture and express emotions.

Original languageEnglish
Title of host publication2006 International Conference on Computing and Informatics, ICOCI '06
Place of PublicationPiscataway, NJ
PublisherInstitute of Electrical and Electronics Engineers (IEEE)
Pages1-4
Number of pages4
ISBN (Print)1424402204, 9781424402205
DOIs
Publication statusPublished - 2006
Event2006 International Conference on Computing and Informatics, ICOCI '06 - Kuala Lumpur, Malaysia
Duration: 6 Jun 20068 Jun 2006

Other

Other2006 International Conference on Computing and Informatics, ICOCI '06
Country/TerritoryMalaysia
CityKuala Lumpur
Period6/06/068/06/06

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