Abstract
This paper explores the possibility of sensing emotional states of neutral or anger from pidgin utterances using Support vector machine (SVM). The objective of the paper is to show that in speech interactive computer games, a new language called Game pidgin language (GPL) can not only generate real time spoken response from the non-player-character but also capture and express emotions.
Original language | English |
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Title of host publication | 2006 International Conference on Computing and Informatics, ICOCI '06 |
Place of Publication | Piscataway, NJ |
Publisher | Institute of Electrical and Electronics Engineers (IEEE) |
Pages | 1-4 |
Number of pages | 4 |
ISBN (Print) | 1424402204, 9781424402205 |
DOIs | |
Publication status | Published - 2006 |
Event | 2006 International Conference on Computing and Informatics, ICOCI '06 - Kuala Lumpur, Malaysia Duration: 6 Jun 2006 → 8 Jun 2006 |
Other
Other | 2006 International Conference on Computing and Informatics, ICOCI '06 |
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Country/Territory | Malaysia |
City | Kuala Lumpur |
Period | 6/06/06 → 8/06/06 |