@inproceedings{dc329ed0f09d490bb6c8ddb1bd58cb16,
title = "Emotions and inclusion in co-design at school: let{\textquoteright}s measure them!",
abstract = "Co-design with children comes with methods and techniques for creating technological products with children, such as video-game prototypes. When co-design takes place in schools, learners{\textquoteright} involvement and enjoyment of codesign become crucial concerns for researchers. But how to measure emotions, more in general, and involvement in a co-design study with children? This paper presents a co-design study, run with a novel co-design method at school, for involving children in co-design groups and emotionally engaging them in producing game prototypes. It explains how emotional engagement and inclusion can be and were operationalized and measured in the co-design study, thereby providing feedback to co-design researchers interested in measuring the same constructs.",
keywords = "game design, co-design, gamification, cooperative learning, experience design, emotional engagement, inclusion, measure, children, schools",
author = "Margherita Brondino and Gabriella Dodero and Rosella Gennari and Alessandra Melonio and Margherita Pasini and Daniela Raccanello and Santina Torello",
year = "2015",
doi = "10.1007/978-3-319-19632-9_1",
language = "English",
isbn = "9783319196312",
series = "Advances in Intelligent Systems and Computing",
publisher = "Springer, Springer Nature",
pages = "1--8",
editor = "{Di Mascio}, Tania and Rosella Gennari and Pierpaolo Vittorini and {De la Prieta}, Fernando",
booktitle = "Methodologies and intelligent systems for technology enhanced learning",
address = "United States",
note = "International Conference on Methodologies and Intelligent Systems for Technology Enhanced Learning (2nd : 2015), mis4TEL{\textquoteright}15 ; Conference date: 03-06-2015 Through 05-06-2015",
}