Emotions and inclusion in co-design at school: let’s measure them!

Margherita Brondino, Gabriella Dodero, Rosella Gennari, Alessandra Melonio, Margherita Pasini, Daniela Raccanello, Santina Torello

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

16 Citations (Scopus)

Abstract

Co-design with children comes with methods and techniques for creating technological products with children, such as video-game prototypes. When co-design takes place in schools, learners’ involvement and enjoyment of codesign become crucial concerns for researchers. But how to measure emotions, more in general, and involvement in a co-design study with children? This paper presents a co-design study, run with a novel co-design method at school, for involving children in co-design groups and emotionally engaging them in producing game prototypes. It explains how emotional engagement and inclusion can be and were operationalized and measured in the co-design study, thereby providing feedback to co-design researchers interested in measuring the same constructs.

Original languageEnglish
Title of host publicationMethodologies and intelligent systems for technology enhanced learning
EditorsTania Di Mascio, Rosella Gennari, Pierpaolo Vittorini, Fernando De la Prieta
Place of PublicationCham, Switzerland
PublisherSpringer, Springer Nature
Pages1-8
Number of pages8
ISBN (Electronic)9783319196329
ISBN (Print)9783319196312
DOIs
Publication statusPublished - 2015
Externally publishedYes
EventInternational Conference on Methodologies and Intelligent Systems for Technology Enhanced Learning (2nd : 2015) - Salamanca, Spain
Duration: 3 Jun 20155 Jun 2015

Publication series

NameAdvances in Intelligent Systems and Computing
PublisherSpringer International Publishing
Volume374
ISSN (Print)2194-5357

Other

OtherInternational Conference on Methodologies and Intelligent Systems for Technology Enhanced Learning (2nd : 2015)
Abbreviated titlemis4TEL’15
CountrySpain
CitySalamanca
Period3/06/155/06/15

Keywords

  • game design
  • co-design
  • gamification
  • cooperative learning
  • experience design
  • emotional engagement
  • inclusion
  • measure
  • children
  • schools

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