eSport vs irlSport

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionResearchpeer-review

Abstract

This paper examines in-real-life (irl) sport and eSports in an attempt to clarify the definition of eSport. The notion of physicality and embodiment are central to the need for clarity in understanding of what eSports are and whether they are sport or some other activity. By examining existing definitions of eSport and irlSport we can identify the similarities and differences between these activities. Methodologically the paper uses the philosophical process of critical thinking and analysis to examine the various approaches taken to defining both eSport and irlSports. Our aim is to highlight the inherent problem of the definition of eSports and irlSports (and the privileging of the term sport as it currently applies only to irlSports). We find that eSports are sports and that the definition of sport should be expanded to include sub-categories of irlSports and eSports.

LanguageEnglish
Title of host publicationAdvances in computer entertainment technology
Subtitle of host publication14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings
EditorsAdrian David Cheok, Masahiko Inami, Teresa Romão
Place of PublicationCham
PublisherSpringer, Springer Nature
Pages531-542
Number of pages12
ISBN (Electronic)9783319762708
ISBN (Print)9783319762692
DOIs
Publication statusPublished - 2018
Event14th International Conference on Advances in Computer Entertainment Technology, ACE 2017 - London, United Kingdom
Duration: 14 Dec 201716 Dec 2017

Publication series

NameLecture Notes in Computer Science
Volume10714
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference14th International Conference on Advances in Computer Entertainment Technology, ACE 2017
CountryUnited Kingdom
CityLondon
Period14/12/1716/12/17

Fingerprint

Sports
Critical Thinking
Embodiment
Term

Bibliographical note

Copyright The Author(s) 2018. Version archived for private and non-commercial use with the permission of the author/s and according to publisher conditions. For further rights please contact the publisher.

Cite this

McCutcheon, C., Hitchens, M., & Drachen, A. (2018). eSport vs irlSport. In A. D. Cheok, M. Inami, & T. Romão (Eds.), Advances in computer entertainment technology: 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings (pp. 531-542). (Lecture Notes in Computer Science; Vol. 10714). Cham: Springer, Springer Nature. https://doi.org/10.1007/978-3-319-76270-8_36
McCutcheon, Christopher ; Hitchens, Michael ; Drachen, Anders. / eSport vs irlSport. Advances in computer entertainment technology: 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings. editor / Adrian David Cheok ; Masahiko Inami ; Teresa Romão. Cham : Springer, Springer Nature, 2018. pp. 531-542 (Lecture Notes in Computer Science).
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McCutcheon, C, Hitchens, M & Drachen, A 2018, eSport vs irlSport. in AD Cheok, M Inami & T Romão (eds), Advances in computer entertainment technology: 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings. Lecture Notes in Computer Science, vol. 10714, Springer, Springer Nature, Cham, pp. 531-542, 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, London, United Kingdom, 14/12/17. https://doi.org/10.1007/978-3-319-76270-8_36

eSport vs irlSport. / McCutcheon, Christopher; Hitchens, Michael; Drachen, Anders.

Advances in computer entertainment technology: 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings. ed. / Adrian David Cheok; Masahiko Inami; Teresa Romão. Cham : Springer, Springer Nature, 2018. p. 531-542 (Lecture Notes in Computer Science; Vol. 10714).

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionResearchpeer-review

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AU - Hitchens,Michael

AU - Drachen,Anders

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McCutcheon C, Hitchens M, Drachen A. eSport vs irlSport. In Cheok AD, Inami M, Romão T, editors, Advances in computer entertainment technology: 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings. Cham: Springer, Springer Nature. 2018. p. 531-542. (Lecture Notes in Computer Science). https://doi.org/10.1007/978-3-319-76270-8_36