TY - GEN
T1 - Exploring factors affecting user's cybersecurity behaviour by using mobile augmented reality app (CybAR)
AU - Alqahtani, Hamed
AU - Kavakli-Thorne, Manolya
PY - 2020
Y1 - 2020
N2 - In the field of cybersecurity, human behaviour is considered as the weakest link. Augmented Reality (AR) is one of top technologies that enhances users' experience by overlaying computational information into their reality. In spite of wide range of AR applications in different fields, there exists no AR application that helps to educate users and raise their awareness in cybersecurity aspects. In this paper, authors explore and apply gamification techniques to educate the users with the aim of raising overall cybersecurity awareness by developing a game based on AR techniques as an Android app called named CybAR. This work contributes in identification of the key elements that must be addressed in the AR game for helping the users to prevent cybersecurity attacks using Technology Threat Avoidance Theory (TTAT). TTAT enables the explanation of the engagement of individual users in threat avoidance behaviours and provides a framework at the user level. The paper also highlights the individual' differences that affect cybersecurity avoidance motivation and avoidance behaviour.
AB - In the field of cybersecurity, human behaviour is considered as the weakest link. Augmented Reality (AR) is one of top technologies that enhances users' experience by overlaying computational information into their reality. In spite of wide range of AR applications in different fields, there exists no AR application that helps to educate users and raise their awareness in cybersecurity aspects. In this paper, authors explore and apply gamification techniques to educate the users with the aim of raising overall cybersecurity awareness by developing a game based on AR techniques as an Android app called named CybAR. This work contributes in identification of the key elements that must be addressed in the AR game for helping the users to prevent cybersecurity attacks using Technology Threat Avoidance Theory (TTAT). TTAT enables the explanation of the engagement of individual users in threat avoidance behaviours and provides a framework at the user level. The paper also highlights the individual' differences that affect cybersecurity avoidance motivation and avoidance behaviour.
KW - Augmented Reality
KW - Cyber security
KW - Gamification
UR - http://www.scopus.com/inward/record.url?scp=85085707543&partnerID=8YFLogxK
U2 - 10.1145/3384613.3384629
DO - 10.1145/3384613.3384629
M3 - Conference proceeding contribution
AN - SCOPUS:85085707543
T3 - ACM International Conference Proceeding Series
SP - 129
EP - 135
BT - Proceedings of the 2020 12th International Conference on Computer and Automation Engineering, ICCAE 2020
PB - Association for Computing Machinery, Inc
CY - New York, NY
T2 - 12th International Conference on Computer and Automation Engineering, ICCAE 2020
Y2 - 14 February 2020 through 16 February 2020
ER -