TY - GEN
T1 - Fair game
T2 - International Conference on Social Media and Society (11th : 2020)
AU - Allison, Kimberley R.
AU - Bussey, Kay
AU - Sweller, Naomi
PY - 2020/7
Y1 - 2020/7
N2 - Previous research on online aggression has predominantly focused on cyberbullying, largely overlooking forms which are commonly rationalised as less serious (e.g. celebrity hate, behavioural criticisms). In this study, 140 undergraduate psychology students each viewed twelve vignettes depicting online attacks, systematically varying the identity of the target (celebrity vs. non-celebrity), the topic of the attack (personal vs. behavioural), and the relevance of the attack to the target's role (role-relevant vs. not relevant). Participants rated each vignette for perceived expectedness, fairness, impact on targets, and severity. Results indicated significant effects of topic and target identity: attacks on non-celebrities were generally considered worse (less expected and fair, more harmful and serious) than attacks on celebrities, while attacks based on weight or appearance were considered worse than those based on behaviour. Effects of role-relevance were more complex, emerging as interactions rather than main effects. Responses to open-ended questions echoed these findings, but also suggested that participants considered the broader social context of attacks when assessing vignettes. Concerningly, findings suggest that the increasing prevalence and visibility of online attacks results in desensitisation, with more common forms of aggression discounted-yet some standards persist regarding topics and targets who are considered "off-limits".
AB - Previous research on online aggression has predominantly focused on cyberbullying, largely overlooking forms which are commonly rationalised as less serious (e.g. celebrity hate, behavioural criticisms). In this study, 140 undergraduate psychology students each viewed twelve vignettes depicting online attacks, systematically varying the identity of the target (celebrity vs. non-celebrity), the topic of the attack (personal vs. behavioural), and the relevance of the attack to the target's role (role-relevant vs. not relevant). Participants rated each vignette for perceived expectedness, fairness, impact on targets, and severity. Results indicated significant effects of topic and target identity: attacks on non-celebrities were generally considered worse (less expected and fair, more harmful and serious) than attacks on celebrities, while attacks based on weight or appearance were considered worse than those based on behaviour. Effects of role-relevance were more complex, emerging as interactions rather than main effects. Responses to open-ended questions echoed these findings, but also suggested that participants considered the broader social context of attacks when assessing vignettes. Concerningly, findings suggest that the increasing prevalence and visibility of online attacks results in desensitisation, with more common forms of aggression discounted-yet some standards persist regarding topics and targets who are considered "off-limits".
KW - celebrity
KW - cyberbullying
KW - desensitization
KW - moral disengagement
KW - online aggression
UR - https://www.scopus.com/pages/publications/85088114272
U2 - 10.1145/3400806.3400821
DO - 10.1145/3400806.3400821
M3 - Conference proceeding contribution
AN - SCOPUS:85088114272
T3 - ACM International Conference Proceeding Series
SP - 122
EP - 133
BT - SMSociety 2020: 11th International Conference on Social Media and Society
A2 - Gruzd, Anatoliy
A2 - Mai, Philip
A2 - Recuero, Raquel
A2 - Hernandez-Garcia, Angel
A2 - Sian Lee, Chei
A2 - Cook, James
A2 - Hodson, Jaigris
A2 - McEwan, Bree
A2 - Hopke, Jill
PB - Association for Computing Machinery
CY - New York, NY
Y2 - 22 July 2020 through 24 July 2020
ER -