Synchronisation between an agent and the environment it resides in, is without a doubt, an important aspect of a more generic problem of agent interaction with the environment. A systematic comparative analysis of alternative approaches to the synchronisation problem remains an open challenge, despite numerous successful implementations of RoboCup teams in the past. The underlying reasons appear to be a multiplicity of software platforms, implementation changes in the Simulator itself, and sometimes a methodological bias of designers driven by a particular agent architecture. In this paper we describe alternative methods of agent-environment synchronisation, introduce a simple software tool for analysing RoboCup games via server logfiles, and compare the proposed synchronisation alternatives with respect to certain quantitative metrics. This comparative analysis is conducted without varying situated, tactical or strategic agent skills, highlighting purely synchronisation features.