@inproceedings{4824b33ffa1e452cbebee799053342b0,
title = "Four lenses for designing morally engaging games",
abstract = "Historically the focus of moral decision-making in games has been narrow, mostly confined to challenges of moral judgement (deciding right and wrong). In this paper, we look to moral psychology to get a broader view of the skills involved in ethical behaviour and how they may be employed in games. Following the Four Component Model of Rest and colleagues, we identify four {"}lenses{"} – perspectives for considering moral gameplay in terms of focus, sensitivity, judgement and action – and describe the design problems raised by each. To conclude, we analyse two recent games, The Walking Dead and Papers, Please, and show how the lenses give us insight into important design differences between them.",
keywords = "empathy, ethics, game design, judgement, lenses",
author = "Malcolm Ryan and Dan Staines and Paul Formosa",
year = "2016",
language = "English",
series = "DiGRA conference proceedings",
publisher = "Digital Games Research Association and Society for the Advancement of the Science of Digital Games",
number = "1",
pages = "1--16",
booktitle = "DiGRA/FDG '16",
note = "Joint International Conference of Digital Games Research Association and Foundation of Digital Games (1st : 2016), DiGRA/FDG 2016 ; Conference date: 01-08-2016 Through 06-08-2016",
}