Game-like digital training tools

Transfer of cognitive and perceptual skills from static to dynamic interfaces

Gregor McLean*, Lisa Wise, Benedict Williams

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contribution

Abstract

This paper explores the principles of skill acquisition and training transfer within the context of game-like digital training tools, expanding on previous research using an instrument scanning task in novice versus experienced pilots. While previous work demonstrated a game-like training tool is capable of developing high levels of performance within the game environment, initial findings suggest the likelihood of practical transfer to a real world environment is strongly dependent on the nature of the cognitive and perceptual skills developed. This paper investigates whether instrument scanning skills developed within a static training task transfer to a more dynamic video-based task. Despite strong performance within the static environment, preliminary data suggest a lesser degree of transfer when more dynamic perceptual skills are targeted. Findings are discussed broadly in terms of the principles of skill acquisition and training transfer, and how these principles may apply to game-like digital training tools.

Original languageEnglish
Title of host publicationASCILITE 2012 - Annual conference of the Australian Society for Computers in Tertiary Education
PublisherASCILITE
Pages1-8
Number of pages8
ISBN (Electronic)9780473229894
Publication statusPublished - 2012
EventAnnual conference of the Australian Society for Computers in Tertiary Education, ASCILITE 2012 - Wellington, New Zealand
Duration: 25 Nov 201228 Nov 2012

Other

OtherAnnual conference of the Australian Society for Computers in Tertiary Education, ASCILITE 2012
CountryNew Zealand
CityWellington
Period25/11/1228/11/12

Keywords

  • Instrument scanning
  • Skilled performance
  • Training games
  • Training transfer

Fingerprint Dive into the research topics of 'Game-like digital training tools: Transfer of cognitive and perceptual skills from static to dynamic interfaces'. Together they form a unique fingerprint.

Cite this