Abstract
GameChange is a major creative work within the FoR Code 3605: Screen and digital media. It is a piece of software that brings together a number of disciplines: video game studies, video game design, gamification studies, digital literacies, educational theory, and social media theory. GameChange answers the research question ‘how can we use gamification to reimagine education for the 21st century student?’.
GameChange innovates by drawing on the pedagogic mechanisms of video games and social media to facilitate a deeper learning experience for contemporary students. It offers an innovative use of points, sociality, personalisation, user generated content, and flexible design to demonstrate the need for conceptualisations of gamification to be focused around the principles of pedagogy. In doing so it reframes and advances the academic methodologies through which gamification can be analysed and practiced. In short it models an entire new genre of gamified learning application.
GameChange innovates by drawing on the pedagogic mechanisms of video games and social media to facilitate a deeper learning experience for contemporary students. It offers an innovative use of points, sociality, personalisation, user generated content, and flexible design to demonstrate the need for conceptualisations of gamification to be focused around the principles of pedagogy. In doing so it reframes and advances the academic methodologies through which gamification can be analysed and practiced. In short it models an entire new genre of gamified learning application.
| Original language | English |
|---|---|
| Publisher | Macquarie University |
| Media of output | Online |
| Publication status | Published - 2024 |
Keywords
- Gamification
- Pedagogy
- Digital Media
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