Gamers in real life: internet gamer typologies and their association with problematic gaming and health outcomes

Lorelle Bowditch, Janine Chapman, Tania Signal, Anjum Naweed

Research output: Contribution to journalArticlepeer-review

1 Citation (Scopus)
61 Downloads (Pure)

Abstract

Internet gaming is a popular pastime, which has surged in popularity in light of COVID-19. While positive outcomes are common, some gamers experience problems associated with their gaming. For this reason, understanding how factors can influence healthy versus unhealthy internet gaming outcomes is crucial. This study developed gamer typologies based on boredom proneness, escapism, and coping style. Typologies were compared on problematic gaming outcomes, gaming behaviours, engagement, and health and wellbeing–related variables. Cluster analysis of a diverse international sample (N = 913) identified three distinct profiles: immersed, balanced, and detached gamers. Detached gamers reported the highest boredom proneness, escapism, and disengaged coping. They also had worse health and wellbeing–related outcomes than other clusters, despite engaging in similar gaming behaviours to immersed gamers. These novel findings emphasise the importance of an engaged coping style and highlight the risk of using solely addiction-based measures to identify problematic internet gaming, which may overlook potentially adaptive behaviours.
Original languageEnglish
Article number2368683
Pages (from-to)1-15
Number of pages15
JournalHuman Behavior and Emerging Technologies
Volume2025
Issue number1
Early online date9 Apr 2025
DOIs
Publication statusPublished - 2025
Externally publishedYes

Bibliographical note

Copyright the Author(s) 2025. Version archived for private and non-commercial use with the permission of the author/s and according to publisher conditions. For further rights please contact the publisher.

Keywords

  • boredom proneness
  • coping
  • escapism
  • internet gaming disorder
  • problematic gaming outcomes
  • video games

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