Games people play: Social media and recruitment (Research in progress)

Kristine Dery, Carole Tansley, Ella Hafermalz

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

4 Citations (Scopus)

Abstract

Gamification in organisations is not new and is typically used to modify the behaviours and practices of employees to deliver organizational value. Recent developments in digital technologies have, however, enabled new possibilities for gamified processes to be more interactive, mobile and complex. In this paper we examine the graduate recruitment process of a large professional services firm. We apply actor-network theory to explore the way applicants engage with the technology and each other to both compete and co-operate as they attempt to understand the recruitment process to position themselves more favourably in the quest for a graduate role. We find that the lens of 'a game' is very useful to understand the practices of applicants and posit that gamification potentially offers new ways to re-imagine processes such as graduate recruitment to deliver better organizational outcomes. Kristine Dery, Carole Tansley & Ella Hafermalz
Original languageEnglish
Title of host publicationProceedings of the 25th Australasian Conference on Information Systems, ACIS 2014
Place of PublicationAuckland
PublisherACIS
Number of pages10
ISBN (Print)9781927184264
Publication statusPublished - 2014
Externally publishedYes
Event25th Australasian Conference on Information Systems, ACIS 2014 - Auckland, New Zealand
Duration: 8 Dec 201410 Dec 2014

Other

Other25th Australasian Conference on Information Systems, ACIS 2014
Country/TerritoryNew Zealand
CityAuckland
Period8/12/1410/12/14

Keywords

  • Actor-network theory
  • Gamification
  • Graduate recruitment
  • Social media
  • Sociomateriality

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