This chapter looks at how gamification of existing technology can be used to incorporate the factors that have been found to improve patient adherence. Lack of adherence to medical advice is a major problem because it reduces the likelihood of improved health outcomes and is a waste of costly and scarce resources. To provide intrinsically motivating game mechanics we discuss the use of an embodied virtual character to build an ongoing therapeutic alliance with the patient. Extrinsically motivating game mechanics are added via a game based on the token economy. The intention is to empower, engage and encourage the patient to adhere with the medical advice. A case study is provided for the condition of paediatric incontinence.
|Title of host publication||Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice|
|Editors||Daniel Novak, Bengisu Tulu, Havar Brendryen|
|Place of Publication||Hershey, PA|
|Number of pages||31|
|ISBN (Print)||1466695226, 9781466695221|
|Publication status||Published - 2016|