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Gamification to improve adherence to clinical treatment advice: improving adherence to clinical treatment

Deborah Richards, Patrina H. Y. Caldwell

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

This chapter looks at how gamification of existing technology can be used to incorporate the factors that have been found to improve patient adherence. Lack of adherence to medical advice is a major problem because it reduces the likelihood of improved health outcomes and is a waste of costly and scarce resources. To provide intrinsically motivating game mechanics we discuss the use of an embodied virtual character to build an ongoing therapeutic alliance with the patient. Extrinsically motivating game mechanics are added via a game based on the token economy. The intention is to empower, engage and encourage the patient to adhere with the medical advice. A case study is provided for the condition of paediatric incontinence.

Original languageEnglish
Title of host publicationHealth literacy
Subtitle of host publicationbreakthroughs in research and practice
Place of PublicationHershey, PA
PublisherIGI Global
Chapter5
Pages80-111
Number of pages32
ISBN (Electronic)9781522519294
ISBN (Print)9781522519287, 1522519289
DOIs
Publication statusPublished - 2017

Bibliographical note

This work was previously published in the Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice edited by Daniel Novák, Bengisu Tulu, and Håvar Brendryen, pages 47-77, copyright year 2016 by Medical Information Science Reference (an imprint of IGI Global).

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