Gamifying mosque terror, killing the digitally death bound subject

Research output: Contribution to journalArticlepeer-review

Abstract

An understudied occurrence missing from academic explorations that came with and after the Christchurch Massacre are investigations examining the wealth of video games created by fans of the Christchurch shooter. I will consider the gamification of racial violence, evidenced through independently archived Christchurch Massacre video games and video game discussions, that seek to terrorise Muslims digitally. The paper will contextualise the computer mediated material that glorifies the Christchurch Massacre with a series of literature in critical race, digital and gaming studies. This will allow me to showcase that the racial violence enacted at the Christchurch Massacre that continues to manifest online despite efforts to remove violent content online.
Original languageEnglish
JournalJournal of Games Criticism
Publication statusSubmitted - 2022

Fingerprint

Dive into the research topics of 'Gamifying mosque terror, killing the digitally death bound subject'. Together they form a unique fingerprint.

Cite this