Abstract
This article has two goals: one is to establish techniques for content analysis of a virtual environment, Liberty City, as part of a dynamic textual object, Grand Theft Auto IV (GTA IV). The second is to demonstrate these techniques with an analysis in the narrative of GTA IV as a very modernist, dystopian version of the American Dream. Further, the suitability of the video game as a medium for modernist themes and concerns as exemplified by the work of James Joyce, Virginia Woolf, and T. S. Eliot will be explored. Liberty City is an interactive city which a player can experience, rather than read about, answering many of the questions modernist writers posed to their frustrating, linear medium.
Original language | English |
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Pages (from-to) | 331-348 |
Number of pages | 18 |
Journal | Games and Culture |
Volume | 7 |
Issue number | 5 |
DOIs | |
Publication status | Published - Sept 2012 |
Keywords
- Eliot
- Grand Theft Auto
- Joyce
- modernism
- narrative
- realism
- simulation
- Woolf