Abstract
This article has two goals: one is to establish techniques for content analysis of a virtual environment, Liberty City, as part of a dynamic textual object, Grand Theft Auto IV (GTA IV). The second is to demonstrate these techniques with an analysis in the narrative of GTA IV as a very modernist, dystopian version of the American Dream. Further, the suitability of the video game as a medium for modernist themes and concerns as exemplified by the work of James Joyce, Virginia Woolf, and T. S. Eliot will be explored. Liberty City is an interactive city which a player can experience, rather than read about, answering many of the questions modernist writers posed to their frustrating, linear medium.
| Original language | English |
|---|---|
| Pages (from-to) | 331-348 |
| Number of pages | 18 |
| Journal | Games and Culture |
| Volume | 7 |
| Issue number | 5 |
| DOIs | |
| Publication status | Published - Sept 2012 |
Keywords
- Eliot
- Grand Theft Auto
- Joyce
- modernism
- narrative
- realism
- simulation
- Woolf