How are Australian higher education institutions contributing to change through innovative teaching and learning in virtual worlds?

Brent Gregory, Sue Gregory, Denise Wood, Yvonne Masters, Mathew Hillier, Frederick Stokes-Thompson, Anton Bogdanovych, Des Butler, Lyn Hay, Jay Jay Jegathesan, Kim Flintoff, Stefan Schutt*, Dale Linegar, Robyn Alderton, Andrew Cram, Ieva Stupans, Lindy Mc Keown Orwin, Grant Meredith, Debbie Mccormick, Francesca Collins & 27 others Jenny Grenfell, Jason Zagami, Allan Ellis, Lisa Jacka, John Campbell, Ian Larson, Andrew Fluck, Angela Thomas, Helen Farley, Nona Muldoon, Ali Abbas, Suku Sinnappan, Katrina Neville, Ian Burnett, Ashley Aitken, Simeon Simoff, Sheila Scutter, Xiangyu Wang, Kay Souter, David Ellis, Mandy Salomon, Greg Wadley, Michael Jacobson, Anne Newstead, Gary Hayes, Scott Grant, Alyona Yusupova

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contribution

12 Citations (Scopus)

Abstract

Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG) consisting of Australian and New Zealand higher education academics was formed in 2009. These educators are investigating the role that virtual worlds play in the future of education and actively changing the direction of their own teaching practice and curricula. 47 academics reporting on 28 Australian higher education institutions present an overview of how they have changed directions through the effective use of virtual worlds for diverse teaching and learning activities such as business scenarios and virtual excursions, role-play simulations, experimentation and language development. The case studies offer insights into the ways in which institutions are continuing to change directions in their teaching to meet changing demands for innovative teaching, learning and research in virtual worlds. This paper highlights the ways in which the authors are using virtual worlds to create opportunities for rich, immersive and authentic activities that would be difficult or not possible to achieve through more traditional approaches.

Original languageEnglish
Title of host publicationChanging demands, changing directions
Subtitle of host publicationproceedings ascilite Hobart 2011
EditorsG. Williams, P. Statham, N. Brown, B. Cleland
Pages475-490
Number of pages16
Publication statusPublished - 2011
EventAnnual Conference of the Australasian Society for Computers in Learning in Tertiary Education - "Changing demands, changing directions", ASCILITE 2011 - Hobart, TAS, Australia
Duration: 4 Dec 20117 Dec 2011

Other

OtherAnnual Conference of the Australasian Society for Computers in Learning in Tertiary Education - "Changing demands, changing directions", ASCILITE 2011
CountryAustralia
CityHobart, TAS
Period4/12/117/12/11

Keywords

  • Engagement
  • Opensim
  • Second life
  • Virtual worlds
  • VWs
  • VWWG

Fingerprint Dive into the research topics of 'How are Australian higher education institutions contributing to change through innovative teaching and learning in virtual worlds?'. Together they form a unique fingerprint.

Cite this