How can we engage students with digital objects? A numismatic case study

John Shannahan*

*Corresponding author for this work

    Research output: Contribution to journalArticlepeer-review

    Abstract

    This paper reflects on a learning and teaching project undertaken at a large Australian university which investigated classroom use of online numismatic resources. It describes four methods of using coins in online, traditional, and blended units, discusses successes and failures, and offers recommendations for adapting the ideas elsewhere. Topics include threshold concepts, online and face-to-face discussions concerning coins, how lecture information might be supplemented with eBooks, and online quizzes. Coins showed surprising adaptability. The overall response from students and academics was positive. Trials were most successful when material aligned with specific assessment tasks.

    Original languageEnglish
    Pages (from-to)465-482
    Number of pages18
    JournalClassical World
    Volume113
    Issue number4
    DOIs
    Publication statusPublished - 2020

    Keywords

    • Ancient history online
    • Ancient history pedagogy
    • Asynchronous learning
    • E-tivities
    • Numismatics
    • Teaching with coins

    Fingerprint

    Dive into the research topics of 'How can we engage students with digital objects? A numismatic case study'. Together they form a unique fingerprint.

    Cite this