How do tempo and pitch shifts of soundtracks for roleplaying games influence memory of facts conveyed in virtual-immersive environments?

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionResearchpeer-review

Abstract

In this paper we discuss potential effects of background music on the perception and memory of events experienced in virtual-immersive environments and computer-based roleplaying games. We describe an empirical study of whether memory for factual information is influenced by changes in the pitch and/or tempo of soundtracks used for a computer supported presentation on the history of the Macquarie lighthouse. The study involves presenting participants with a computer-generated educational 3D animation, while exposing different groups of participants to soundtracks that vary in pitch height (high, medium, low version) and tempo (fast, medium, and slow versions). Memory for factual information will then be examined, and implications discussed.
LanguageEnglish
Title of host publicationProceedings of the Inaugural International Conference on Music Communication Science (ICoMCS)
EditorsEmery Schubert, Kym Buckley, Rosemary Eliott, Brooke Koboroff, Johnson Chen, Catherine Stevens
Place of PublicationUniversity of Western Sydney, Australia
PublisherARC Research Network in Human Communication Science (HCSNet)
Pages42-45
Number of pages4
ISBN (Print)9781741081619
Publication statusPublished - 2007
EventInternational Conference on Music Communication Science (1st : 2007) - Sydney
Duration: 5 Dec 20077 Dec 2007

Conference

ConferenceInternational Conference on Music Communication Science (1st : 2007)
CitySydney
Period5/12/077/12/07

Fingerprint

Virtual reality
Data storage equipment
Lighthouses
Computer music
Animation

Cite this

Fassbender, E., Richards, D., & Thompson, W. F. (2007). How do tempo and pitch shifts of soundtracks for roleplaying games influence memory of facts conveyed in virtual-immersive environments? In E. Schubert, K. Buckley, R. Eliott, B. Koboroff, J. Chen, & C. Stevens (Eds.), Proceedings of the Inaugural International Conference on Music Communication Science (ICoMCS) (pp. 42-45). University of Western Sydney, Australia: ARC Research Network in Human Communication Science (HCSNet).
Fassbender, Eric ; Richards, Debbie ; Thompson, William Forde. / How do tempo and pitch shifts of soundtracks for roleplaying games influence memory of facts conveyed in virtual-immersive environments?. Proceedings of the Inaugural International Conference on Music Communication Science (ICoMCS). editor / Emery Schubert ; Kym Buckley ; Rosemary Eliott ; Brooke Koboroff ; Johnson Chen ; Catherine Stevens. University of Western Sydney, Australia : ARC Research Network in Human Communication Science (HCSNet), 2007. pp. 42-45
@inproceedings{cc5e432bd6494940a0335e72424a4843,
title = "How do tempo and pitch shifts of soundtracks for roleplaying games influence memory of facts conveyed in virtual-immersive environments?",
abstract = "In this paper we discuss potential effects of background music on the perception and memory of events experienced in virtual-immersive environments and computer-based roleplaying games. We describe an empirical study of whether memory for factual information is influenced by changes in the pitch and/or tempo of soundtracks used for a computer supported presentation on the history of the Macquarie lighthouse. The study involves presenting participants with a computer-generated educational 3D animation, while exposing different groups of participants to soundtracks that vary in pitch height (high, medium, low version) and tempo (fast, medium, and slow versions). Memory for factual information will then be examined, and implications discussed.",
author = "Eric Fassbender and Debbie Richards and Thompson, {William Forde}",
year = "2007",
language = "English",
isbn = "9781741081619",
pages = "42--45",
editor = "Emery Schubert and Kym Buckley and Rosemary Eliott and Brooke Koboroff and Johnson Chen and Catherine Stevens",
booktitle = "Proceedings of the Inaugural International Conference on Music Communication Science (ICoMCS)",
publisher = "ARC Research Network in Human Communication Science (HCSNet)",

}

Fassbender, E, Richards, D & Thompson, WF 2007, How do tempo and pitch shifts of soundtracks for roleplaying games influence memory of facts conveyed in virtual-immersive environments? in E Schubert, K Buckley, R Eliott, B Koboroff, J Chen & C Stevens (eds), Proceedings of the Inaugural International Conference on Music Communication Science (ICoMCS). ARC Research Network in Human Communication Science (HCSNet), University of Western Sydney, Australia, pp. 42-45, International Conference on Music Communication Science (1st : 2007), Sydney, 5/12/07.

How do tempo and pitch shifts of soundtracks for roleplaying games influence memory of facts conveyed in virtual-immersive environments? / Fassbender, Eric; Richards, Debbie; Thompson, William Forde.

Proceedings of the Inaugural International Conference on Music Communication Science (ICoMCS). ed. / Emery Schubert; Kym Buckley; Rosemary Eliott; Brooke Koboroff; Johnson Chen; Catherine Stevens. University of Western Sydney, Australia : ARC Research Network in Human Communication Science (HCSNet), 2007. p. 42-45.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionResearchpeer-review

TY - GEN

T1 - How do tempo and pitch shifts of soundtracks for roleplaying games influence memory of facts conveyed in virtual-immersive environments?

AU - Fassbender, Eric

AU - Richards, Debbie

AU - Thompson, William Forde

PY - 2007

Y1 - 2007

N2 - In this paper we discuss potential effects of background music on the perception and memory of events experienced in virtual-immersive environments and computer-based roleplaying games. We describe an empirical study of whether memory for factual information is influenced by changes in the pitch and/or tempo of soundtracks used for a computer supported presentation on the history of the Macquarie lighthouse. The study involves presenting participants with a computer-generated educational 3D animation, while exposing different groups of participants to soundtracks that vary in pitch height (high, medium, low version) and tempo (fast, medium, and slow versions). Memory for factual information will then be examined, and implications discussed.

AB - In this paper we discuss potential effects of background music on the perception and memory of events experienced in virtual-immersive environments and computer-based roleplaying games. We describe an empirical study of whether memory for factual information is influenced by changes in the pitch and/or tempo of soundtracks used for a computer supported presentation on the history of the Macquarie lighthouse. The study involves presenting participants with a computer-generated educational 3D animation, while exposing different groups of participants to soundtracks that vary in pitch height (high, medium, low version) and tempo (fast, medium, and slow versions). Memory for factual information will then be examined, and implications discussed.

M3 - Conference proceeding contribution

SN - 9781741081619

SP - 42

EP - 45

BT - Proceedings of the Inaugural International Conference on Music Communication Science (ICoMCS)

A2 - Schubert, Emery

A2 - Buckley, Kym

A2 - Eliott, Rosemary

A2 - Koboroff, Brooke

A2 - Chen, Johnson

A2 - Stevens, Catherine

PB - ARC Research Network in Human Communication Science (HCSNet)

CY - University of Western Sydney, Australia

ER -

Fassbender E, Richards D, Thompson WF. How do tempo and pitch shifts of soundtracks for roleplaying games influence memory of facts conveyed in virtual-immersive environments? In Schubert E, Buckley K, Eliott R, Koboroff B, Chen J, Stevens C, editors, Proceedings of the Inaugural International Conference on Music Communication Science (ICoMCS). University of Western Sydney, Australia: ARC Research Network in Human Communication Science (HCSNet). 2007. p. 42-45