Abstract
Cybersecurity technologies offer secure channels to enable the confidentiality, integrity, and availability of data and services. Human factors; e.g. demographics, personality traits, and human values, which are linked with greater cybersecurity vulnerabilities, have drawn less attention. It is important to understand how to increase ethical awareness for cybersecurity professionals via training. This ethical awareness helps professionals make better moral judgments prior to final decisions and reduces the risk of unexpected human implications. To sensitise players to five cybersecurity ethical principles (beneficence, non-maleficence, justice, autonomy, and explicability), we created a serious game. This game allows players to explore multiple cybersecurity scenarios based on these five cybersecurity ethical principles. Although the analysis does not support the claim that the game increased ethical awareness in general, it did help promote better ethical understanding in some cases where players advanced from providing non-ethical to ethical justifications in a cybersecurity scenario after playing the game.
Original language | English |
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Title of host publication | ACIS 2022 Proceedings |
Place of Publication | Melbourne |
Publisher | AIS Electronic Library (AISeL) |
Pages | 1-11 |
Number of pages | 11 |
Publication status | Published - 7 Dec 2022 |
Event | 33rd Australasian Conference on Information Systems: The Changing Face of IS, ACIS 2022 - Melbourne, Australia Duration: 4 Dec 2022 → 7 Dec 2022 |
Conference
Conference | 33rd Australasian Conference on Information Systems: The Changing Face of IS, ACIS 2022 |
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Country/Territory | Australia |
City | Melbourne |
Period | 4/12/22 → 7/12/22 |
Bibliographical note
Copyright © 2022 Bakhtiar Sadeghi, Deborah Richards, Paul Formosa, Mitchell McEwan, and Michael Hitchens. Version archived for private and non-commercial use with the permission of the author/s and according to publisher conditions. For further rights please contact the publisher.Keywords
- ethical training
- serious games
- cybersecurity ethical decision-making
- ethical fading