Abstract
Illuminati is a humorous game of conspiracy and political intrigue. 1 Designed by Steve Jackson in 1981, it has proven to be enduringly popular through many years of revision and republication. In this paper we examine its latest incarnation, Deluxe Illuminati, and closely analyse its operation in terms of the MDA framework of Hunicke, LeBlanc and Zubek [8]. Five general-purpose game-dynamic patterns are discovered that might serve in the understanding and design of other games.
Original language | English |
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Title of host publication | Proceedings of the 6th Australasian Conference on Interactive Entertainment, IE 2009 |
Place of Publication | New York, USA |
Pages | 1-8 |
Number of pages | 8 |
DOIs | |
Publication status | Published - 2009 |
Externally published | Yes |
Event | 6th Australasian Conference on Interactive Entertainment, IE 2009 - Sydney, NSW, Australia Duration: 17 Dec 2009 → 19 Dec 2009 |
Other
Other | 6th Australasian Conference on Interactive Entertainment, IE 2009 |
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Country/Territory | Australia |
City | Sydney, NSW |
Period | 17/12/09 → 19/12/09 |