Immersive VR exergames for health and wellbeing

Kiran Ijaz, Naseem Ahmadpour, Yifan Wang, Rafael A. Calvo

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

8 Citations (Scopus)

Abstract

This paper describes a Virtual Reality (VR) exergame platform used to investigate player motivation and experience of physical activity through variations of game designs. The VR-Rides platform combines a desk cycle, real-world imagery, an HTC VIVE head-mounted device (HMD) with controllers and a Microsoft wrist band, such that the player can navigate locations in a safe immersive virtual environment. Panorama images come from Google Street View. Two games were developed to explore motivation, enjoyment and their link to player's perceived experiences in immersive VR exergaming setup. The platform acts as a test-bed to iteratively design and evaluate theory driven immersive VR game designs to support activities pertaining to player's health and wellbeing goals.

Original languageEnglish
Title of host publicationCHI EA 2019 - Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
Place of PublicationNew York
PublisherAssociation for Computing Machinery
Pages1-4
Number of pages4
ISBN (Electronic)9781450359719
DOIs
Publication statusPublished - 2 May 2019
Externally publishedYes
Event2019 CHI Conference on Human Factors in Computing Systems, CHI EA 2019 - Glasgow, United Kingdom
Duration: 4 May 20199 May 2019

Conference

Conference2019 CHI Conference on Human Factors in Computing Systems, CHI EA 2019
Country/TerritoryUnited Kingdom
CityGlasgow
Period4/05/199/05/19

Keywords

  • Exergames
  • Motivation
  • Virtual Reality
  • Wellbeing

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