Increasing believability

agents that justify their actions

Yusuf Pisan*, Abhaya Nayak

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contribution

2 Citations (Scopus)

Abstract

Creating believable agents that can communicate and collaborate with the player is one of the big challenges in developing computer games. We propose an architecture that uses a logic-based truth maintenance system coupled with a rule engine to create articulate agents capable of having conversations with the player. Our preliminary investigation shows that this framework can be used to develop a new style of computer game where the player actively learns through interacting with the computer characters.

Original languageEnglish
Title of host publicationIEEE International Conference on Fuzzy Systems
EditorsZhi-Quiang Liu
Place of PublicationPiscataway, N.J.
PublisherInstitute of Electrical and Electronics Engineers (IEEE)
Pages1347-1350
Number of pages4
Volume3
ISBN (Electronic)0780372948
ISBN (Print)078037293X
DOIs
Publication statusPublished - Dec 2001
Event10th IEEE International Conference on Fuzzy Systems - Melbourne, Australia
Duration: 2 Dec 20015 Dec 2001

Other

Other10th IEEE International Conference on Fuzzy Systems
CountryAustralia
CityMelbourne
Period2/12/015/12/01

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