Abstract
Creating believable agents that can communicate and collaborate with the player is one of the big challenges in developing computer games. We propose an architecture that uses a logic-based truth maintenance system coupled with a rule engine to create articulate agents capable of having conversations with the player. Our preliminary investigation shows that this framework can be used to develop a new style of computer game where the player actively learns through interacting with the computer characters.
Original language | English |
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Title of host publication | IEEE International Conference on Fuzzy Systems |
Editors | Zhi-Quiang Liu |
Place of Publication | Piscataway, N.J. |
Publisher | Institute of Electrical and Electronics Engineers (IEEE) |
Pages | 1347-1350 |
Number of pages | 4 |
Volume | 3 |
ISBN (Electronic) | 0780372948 |
ISBN (Print) | 078037293X |
DOIs | |
Publication status | Published - Dec 2001 |
Event | 10th IEEE International Conference on Fuzzy Systems - Melbourne, Australia Duration: 2 Dec 2001 → 5 Dec 2001 |
Other
Other | 10th IEEE International Conference on Fuzzy Systems |
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Country/Territory | Australia |
City | Melbourne |
Period | 2/12/01 → 5/12/01 |