Abstract
Creating believable agents that can communicate and collaborate with the player is one of the big challenges in developing computer games. We propose an architecture that uses a logic-based truth maintenance system coupled with a rule engine to create articulate agents capable of having conversations with the player. Our preliminary investigation shows that this framework can be used to develop a new style of computer game where the player actively learns through interacting with the computer characters.
| Original language | English |
|---|---|
| Title of host publication | IEEE International Conference on Fuzzy Systems |
| Editors | Zhi-Quiang Liu |
| Place of Publication | Piscataway, N.J. |
| Publisher | Institute of Electrical and Electronics Engineers (IEEE) |
| Pages | 1347-1350 |
| Number of pages | 4 |
| Volume | 3 |
| ISBN (Electronic) | 0780372948 |
| ISBN (Print) | 078037293X |
| DOIs | |
| Publication status | Published - Dec 2001 |
| Event | 10th IEEE International Conference on Fuzzy Systems - Melbourne, Australia Duration: 2 Dec 2001 → 5 Dec 2001 |
Other
| Other | 10th IEEE International Conference on Fuzzy Systems |
|---|---|
| Country/Territory | Australia |
| City | Melbourne |
| Period | 2/12/01 → 5/12/01 |