Intelligent and empathic agent to support student learning in virtual worlds

Ryan Villarica, Deborah Richards

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contribution

3 Citations (Scopus)

Abstract

Virtual worlds potentially provide students with a simulated environment that can provide exposure to situations and contexts not possible in reality and allow exploration of concepts, objects and phenomena that is safe both in terms of removing any physical danger or risk of failure if poor choices are made. This is certainly true in science education. However, the exploratory nature of virtual worlds can result in a lack of focus or direction in the learning. Observation of trials with the science-based Omosa Virtual 3D world has revealed that some students lose motivation. This project aims to personalise the learning experience of science-related skills through the incorporation of intelligent agents and asks "How can intelligent agents apply educational scaffolding to the demotivated student to maximise their time and enhance their 3D virtual learning experiences?" Building on the findings of previous studies involving agent-based virtual worlds, adaptive collaborative learning and intelligent agents, an intelligent virtual agent has been designed and partially prototyped so that it provides educational scaffolding to the student learning.

Original languageEnglish
Title of host publicationIE 2014 - Proceedings of the 10th Australian Conference on Interactive Entertainment: Fun and Games
EditorsKaren Blackmore, Keith Nesbitt, Shamus P. Smith
Place of PublicationNew York
PublisherAssociation for Computing Machinery
Pages1-9
Number of pages9
Volume02-03-December-2014
ISBN (Electronic)9781450327909
DOIs
Publication statusPublished - 2 Dec 2014
Event10th Australian Conference on Interactive Entertainment, IE - 2014 - Newcastle, Australia
Duration: 2 Dec 20143 Dec 2014

Other

Other10th Australian Conference on Interactive Entertainment, IE - 2014
CountryAustralia
CityNewcastle
Period2/12/143/12/14

Keywords

  • Virtual Learning Environments
  • empathic agents
  • Omosa

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