Intuitive interaction with motion controls in a tennis video game

Mitchell McEwan, Alethea Blackler, Peta Wyeth, Daniel Johnson

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Abstract

This paper broadens understanding of intuitive use in games by testing the influence of three naturally mapped motion control interfaces in the context of a tennis video game. It also extends exploratory work on natural mapping and intuitive interaction in video games by refining instruments to measure game technology familiarity. Repeated-measures experiment data (N = 120) is analysed via mixed ANOVAs with four distinct player characteristic variables. As with broader intuitive interaction research, results show that more familiar players performed more effectively; however, where differences exist, they point towards increased intuitive use gains with more naturally mapped control interfaces. Subjective measures suggest that control interfaces were perceived as more intuitive when they had higher levels of natural mapping, yet also point to the influencing roles of familiarity and the dimensions of the control types in shaping these perceptions.
Original languageEnglish
Title of host publicationCHI PLAY '20
Subtitle of host publicationProceedings of the Annual Symposium on Computer-Human Interaction in Play
Place of PublicationNew York, NY, USA
PublisherAssociation for Computing Machinery (ACM)
Pages321-333
Number of pages13
ISBN (Print)9781450380744
DOIs
Publication statusPublished - 2020
EventACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (7th : 2020) - Virtual, Canada
Duration: 2 Nov 20204 Nov 2020

Publication series

NameCHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play

Conference

ConferenceACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (7th : 2020)
Abbreviated titleCHI PLAY '20
CountryCanada
Period2/11/204/11/20

Keywords

  • Video Games
  • Tangible interaction
  • embodied interaction
  • Natural Mapping
  • Intuitive Interaction
  • Games user research
  • gestural interaction
  • Computer games
  • tangible and embodied interaction
  • natural mapping
  • games user research
  • intuitive interaction
  • video games

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