It appears that it is a well-accepted assumption that interactivity will improve the entertainment and/or learning value of a media. This paper reviews various studies exploring the role of interactivity and reports on a study conducted to see whether a novice could learn some basic skills on how to be a customs officer from watching a game demonstration compared to being an active participant in the same game. The study suggests that basic knowledge about a domain may be best gained passively, but that knowledge about how to behave and what questions to ask in that domain are best gained through active involvement. Intutively the findings make sense, and provide some guidance on when interactivity is actually important.
|Title of host publication||IE 2006|
|Subtitle of host publication||Third Australasian Conference on Interactive Entertainment : Esplanade Hotel Fremantle, Perth, Western Australia, 4-6 December 2006|
|Editors||Kevin K. W. Wong, Lance C. C. Fung, Peter Cole|
|Place of Publication||Western Australia|
|Number of pages||8|
|Publication status||Published - 2006|
|Event||Australasian Conference on Interactive Entertainment (3rd : 2006) - Perth, W.A.|
Duration: 4 Dec 2006 → 6 Dec 2006
|Name||ACM international conference proceeding series|
|Conference||Australasian Conference on Interactive Entertainment (3rd : 2006)|
|Period||4/12/06 → 6/12/06|
- game engine
Richards, D. (2006). Is interactivity actually important? In K. K. W. Wong, L. C. C. Fung, & P. Cole (Eds.), IE 2006: Third Australasian Conference on Interactive Entertainment : Esplanade Hotel Fremantle, Perth, Western Australia, 4-6 December 2006 (pp. 59-66). (ACM international conference proceeding series; Vol. 207). Western Australia: Murdoch University.