Is interactivity actually important?

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

Abstract

It appears that it is a well-accepted assumption that interactivity will improve the entertainment and/or learning value of a media. This paper reviews various studies exploring the role of interactivity and reports on a study conducted to see whether a novice could learn some basic skills on how to be a customs officer from watching a game demonstration compared to being an active participant in the same game. The study suggests that basic knowledge about a domain may be best gained passively, but that knowledge about how to behave and what questions to ask in that domain are best gained through active involvement. Intutively the findings make sense, and provide some guidance on when interactivity is actually important.
Original languageEnglish
Title of host publicationIE 2006
Subtitle of host publicationThird Australasian Conference on Interactive Entertainment : Esplanade Hotel Fremantle, Perth, Western Australia, 4-6 December 2006
EditorsKevin K. W. Wong, Lance C. C. Fung, Peter Cole
Place of PublicationWestern Australia
PublisherMurdoch University
Pages59-66
Number of pages8
Publication statusPublished - 2006
EventAustralasian Conference on Interactive Entertainment (3rd : 2006) - Perth, W.A.
Duration: 4 Dec 20066 Dec 2006

Publication series

NameACM international conference proceeding series
PublisherMurdoch University
Volume207

Conference

ConferenceAustralasian Conference on Interactive Entertainment (3rd : 2006)
CityPerth, W.A.
Period4/12/066/12/06

Keywords

  • interactivity
  • simulation
  • learning
  • training
  • game engine

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