Isn't it great? you can PLAY, MATE!

Shlomo Berkovsky, Mac Coombe, Jill Freyne, Dipak Bhandari

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

3 Citations (Scopus)


The addictive nature of game playing contributes to an increasingly sedentary lifestyle. In this demonstration we showcase PLAY, MATE!, a novel mixed reality game design that motivates players to perform physical activity as part of playing. According to the PLAY, MATE! design, players gain virtual game rewards in return for the real physical activity they perform. We demonstrate the application of the PLAY, MATE! design to an open source game and allow participants to experience physical activity motivating games in person.
Original languageEnglish
Title of host publicationProceedings of the 15th international conference on Intelligent user interfaces, IUI '10
Place of PublicationNew York
PublisherAssociation for Computing Machinery (ACM)
Number of pages2
ISBN (Electronic)9781605585154
Publication statusPublished - 2010
Externally publishedYes
Event15th International Conference on Intelligent User Interfaces, IUI 2010 - Hong Kong, China
Duration: 7 Feb 201010 Feb 2010


Conference15th International Conference on Intelligent User Interfaces, IUI 2010
CityHong Kong


  • game interaction
  • activity motivation
  • bodily interface


Dive into the research topics of 'Isn't it great? you can PLAY, MATE!'. Together they form a unique fingerprint.

Cite this