Isn't it great?

you can PLAY, MATE!

Shlomo Berkovsky, Mac Coombe, Jill Freyne, Dipak Bhandari

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contribution

2 Citations (Scopus)

Abstract

The addictive nature of game playing contributes to an increasingly sedentary lifestyle. In this demonstration we showcase PLAY, MATE!, a novel mixed reality game design that motivates players to perform physical activity as part of playing. According to the PLAY, MATE! design, players gain virtual game rewards in return for the real physical activity they perform. We demonstrate the application of the PLAY, MATE! design to an open source game and allow participants to experience physical activity motivating games in person.
Original languageEnglish
Title of host publicationProceedings of the 15th international conference on Intelligent user interfaces, IUI '10
Place of PublicationNew York
PublisherAssociation for Computing Machinery (ACM)
Pages403-404
Number of pages2
ISBN (Electronic)9781605585154
DOIs
Publication statusPublished - 2010
Externally publishedYes
Event15th International Conference on Intelligent User Interfaces, IUI 2010 - Hong Kong, China
Duration: 7 Feb 201010 Feb 2010

Conference

Conference15th International Conference on Intelligent User Interfaces, IUI 2010
CountryChina
CityHong Kong
Period7/02/1010/02/10

Keywords

  • game interaction
  • activity motivation
  • bodily interface

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  • Cite this

    Berkovsky, S., Coombe, M., Freyne, J., & Bhandari, D. (2010). Isn't it great? you can PLAY, MATE! In Proceedings of the 15th international conference on Intelligent user interfaces, IUI '10 (pp. 403-404). New York: Association for Computing Machinery (ACM). https://doi.org/10.1145/1719970.1720043