Learning a pidgin language

Tarashankar Rudra*, Manolya Kavakli

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

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Abstract

This paper presents a novel idea of talking to a computer in a simple and reduced language capable of expressing and recognizing emotions. The language is applied to capture the emotion in speech of a game player and its corresponding emotive response from the non-player-character (NPC). This paper outlines the process of cognitive response from the NPC.

Original languageEnglish
Title of host publication7th International Conference on Information Technology Based Higher Education and Training, ITHET
EditorsRobin Braun
Place of PublicationPiscataway, NJ
PublisherInstitute of Electrical and Electronics Engineers (IEEE)
Pages310-315
Number of pages6
ISBN (Print)1424404061, 9781424404063
DOIs
Publication statusPublished - 2006
Event7th International Conference on Information Technology Based Higher Education and Training, ITHET - Sydney, NSW, Australia
Duration: 10 Jul 200613 Jul 2006

Other

Other7th International Conference on Information Technology Based Higher Education and Training, ITHET
Country/TerritoryAustralia
CitySydney, NSW
Period10/07/0613/07/06

Bibliographical note

Copyright 2006 IEEE. Reprinted from 7th International Conference on Information Technology Based Higher Education and Training : 10th to 13th July, 2006, Sydney, Australia. This material is posted here with permission of the IEEE. Such permission of the IEEE does not in any way imply IEEE endorsement of any of Macquarie University’s products or services. Internal or personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution must be obtained from the IEEE by writing to [email protected]. By choosing to view this document, you agree to all provisions of the copyright laws protecting it.

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