Abstract
This paper presents a novel idea of talking to a computer in a simple and reduced language capable of expressing and recognizing emotions. The language is applied to capture the emotion in speech of a game player and its corresponding emotive response from the non-player-character (NPC). This paper outlines the process of cognitive response from the NPC.
| Original language | English |
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| Title of host publication | 7th International Conference on Information Technology Based Higher Education and Training, ITHET |
| Editors | Robin Braun |
| Place of Publication | Piscataway, NJ |
| Publisher | Institute of Electrical and Electronics Engineers (IEEE) |
| Pages | 310-315 |
| Number of pages | 6 |
| ISBN (Print) | 1424404061, 9781424404063 |
| DOIs | |
| Publication status | Published - 2006 |
| Event | 7th International Conference on Information Technology Based Higher Education and Training, ITHET - Sydney, NSW, Australia Duration: 10 Jul 2006 → 13 Jul 2006 |
Other
| Other | 7th International Conference on Information Technology Based Higher Education and Training, ITHET |
|---|---|
| Country/Territory | Australia |
| City | Sydney, NSW |
| Period | 10/07/06 → 13/07/06 |