TY - JOUR
T1 - Long-Term Relations Among Prosocial-Media Use, Empathy, and Prosocial Behavior
AU - Prot, Sara
AU - Gentile, Douglas A.
AU - Anderson, Craig A.
AU - Suzuki, Kanae
AU - Swing, Edward
AU - Lim, Kam Ming
AU - Horiuchi, Yukiko
AU - Jelic, Margareta
AU - Krahé, Barbara
AU - Liuqing, Wei
AU - Liau, Albert K.
AU - Khoo, Angeline
AU - Petrescu, Poesis Diana
AU - Sakamoto, Akira
AU - Tajima, Sachi
AU - Toma, Roxana Andreea
AU - Warburton, Wayne
AU - Zhang, Xuemin
AU - Lam, Ben Chun Pan
PY - 2014/2
Y1 - 2014/2
N2 - Despite recent growth of research on the effects of prosocial media, processes underlying these effects are not well understood. Two studies explored theoretically relevant mediators and moderators of the effects of prosocial media on helping. Study 1 examined associations among prosocial- and violent-media use, empathy, and helping in samples from seven countries. Prosocial-media use was positively associated with helping. This effect was mediated by empathy and was similar across cultures. Study 2 explored longitudinal relations among prosocial-video-game use, violent-video-game use, empathy, and helping in a large sample of Singaporean children and adolescents measured three times across 2 years. Path analyses showed significant longitudinal effects of prosocial- and violent-video-game use on prosocial behavior through empathy. Latent-growth-curve modeling for the 2-year period revealed that change in video-game use significantly affected change in helping, and that this relationship was mediated by change in empathy.
AB - Despite recent growth of research on the effects of prosocial media, processes underlying these effects are not well understood. Two studies explored theoretically relevant mediators and moderators of the effects of prosocial media on helping. Study 1 examined associations among prosocial- and violent-media use, empathy, and helping in samples from seven countries. Prosocial-media use was positively associated with helping. This effect was mediated by empathy and was similar across cultures. Study 2 explored longitudinal relations among prosocial-video-game use, violent-video-game use, empathy, and helping in a large sample of Singaporean children and adolescents measured three times across 2 years. Path analyses showed significant longitudinal effects of prosocial- and violent-video-game use on prosocial behavior through empathy. Latent-growth-curve modeling for the 2-year period revealed that change in video-game use significantly affected change in helping, and that this relationship was mediated by change in empathy.
UR - http://www.scopus.com/inward/record.url?scp=84893555740&partnerID=8YFLogxK
U2 - 10.1177/0956797613503854
DO - 10.1177/0956797613503854
M3 - Article
C2 - 24335350
AN - SCOPUS:84893555740
VL - 25
SP - 358
EP - 368
JO - Psychological Science
JF - Psychological Science
SN - 0956-7976
IS - 2
ER -