Abstract
Technologically enhanced tabletop games have become an increasingly popular research subject, and at the same time pen and paper role playing games have emerged as a focus for research and development because these games are the only example of truly interactive narratives. Despite these interests, there have been no attempts to develop enhanced pen and paper roleplaying games that could utilize technology to overcome some of the inherent weaknesses of the genre. This study presents an analysis of role playing games in relation to the development of an enhanced pen and paper role playing game. It also gives an overview of the work in enhanced gaming, including a classification of current and future games technologies. The study shows how the addition of technology to games affects their core features, e.g. the immersive qualities and the visibility of the rules. However, it also concludes that despite the obvious challenges in developing e.g. a hybrid pen and paper/computer role playing game, while unique, have to some degree been faced in research and development projects focused on enhancing table top games. With the current level of games technology, an understanding of the core operational features of role playing games, and of the effect of adding technologies to these games, it appears that developing enhanced pen and paper role playing game forms could be commercially viable.
Original language | English |
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Title of host publication | Seminar on Playing Roles |
Place of Publication | Tempere, Finland |
Publisher | University of Tempere Hypermedia Laboratory |
Number of pages | 18 |
Publication status | Published - 2006 |
Event | Seminar on Playing Roles - Tempere, Finland Duration: 30 Mar 2006 → 31 Mar 2006 |
Seminar
Seminar | Seminar on Playing Roles |
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City | Tempere, Finland |
Period | 30/03/06 → 31/03/06 |