Abstract
In this paper, we consider the role of narrative management in a character-based emergent narrative framework. The paper defines the problem and considers related work. It evaluates the role of the Game Master in non computer-based role-playing games and presents two initial implementations of a story facilitator within a character-based system using the FAtiMA agent architecture. Finally it considers what further work is required.
Original language | English |
---|---|
Title of host publication | INTETAIN 2008 - 2nd International Conference on INtelligent TEchnologies for Interactive EnterTAINment |
Editors | Steven Feiner, Jim Rehg, Antonio Kruger |
Place of Publication | New York |
Publisher | ICST |
Pages | 1-8 |
Number of pages | 8 |
ISBN (Electronic) | 9789639799134 |
DOIs | |
Publication status | Published - 2008 |
Event | 2nd International Conference on INtelligent TEchnologies for Interactive EnterTAINment, INTETAIN 2008 - Cancun, Mexico Duration: 8 Jan 2008 → 10 Jan 2008 |
Other
Other | 2nd International Conference on INtelligent TEchnologies for Interactive EnterTAINment, INTETAIN 2008 |
---|---|
Country/Territory | Mexico |
City | Cancun |
Period | 8/01/08 → 10/01/08 |
Keywords
- Artificial Intelligence
- Game Masters
- Interactive Storytelling
- Story management
- Synthetic actors