Managing emergent character-based narrative

Ruth Aylett*, Sandy Louchart, Anders Tychsen, Michael Hitchens, Rui Figueiredo, Carlos Delgado Mata

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

27 Citations (Scopus)

Abstract

In this paper, we consider the role of narrative management in a character-based emergent narrative framework. The paper defines the problem and considers related work. It evaluates the role of the Game Master in non computer-based role-playing games and presents two initial implementations of a story facilitator within a character-based system using the FAtiMA agent architecture. Finally it considers what further work is required.

Original languageEnglish
Title of host publicationINTETAIN 2008 - 2nd International Conference on INtelligent TEchnologies for Interactive EnterTAINment
EditorsSteven Feiner, Jim Rehg, Antonio Kruger
Place of PublicationNew York
PublisherICST
Pages1-8
Number of pages8
ISBN (Electronic)9789639799134
DOIs
Publication statusPublished - 2008
Event2nd International Conference on INtelligent TEchnologies for Interactive EnterTAINment, INTETAIN 2008 - Cancun, Mexico
Duration: 8 Jan 200810 Jan 2008

Other

Other2nd International Conference on INtelligent TEchnologies for Interactive EnterTAINment, INTETAIN 2008
Country/TerritoryMexico
CityCancun
Period8/01/0810/01/08

Keywords

  • Artificial Intelligence
  • Game Masters
  • Interactive Storytelling
  • Story management
  • Synthetic actors

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