Abstract
In this paper, we consider the role of narrative management in a character-based emergent narrative framework. The paper defines the problem and considers related work. It evaluates the role of the Game Master in non computer-based role-playing games and presents two initial implementations of a story facilitator within a character-based system using the FAtiMA agent architecture. Finally it considers what further work is required.
| Original language | English |
|---|---|
| Title of host publication | INTETAIN 2008 - 2nd International Conference on INtelligent TEchnologies for Interactive EnterTAINment |
| Editors | Steven Feiner, Jim Rehg, Antonio Kruger |
| Place of Publication | New York |
| Publisher | ICST |
| Pages | 1-8 |
| Number of pages | 8 |
| ISBN (Electronic) | 9789639799134 |
| DOIs | |
| Publication status | Published - 2008 |
| Event | 2nd International Conference on INtelligent TEchnologies for Interactive EnterTAINment, INTETAIN 2008 - Cancun, Mexico Duration: 8 Jan 2008 → 10 Jan 2008 |
Other
| Other | 2nd International Conference on INtelligent TEchnologies for Interactive EnterTAINment, INTETAIN 2008 |
|---|---|
| Country/Territory | Mexico |
| City | Cancun |
| Period | 8/01/08 → 10/01/08 |
Keywords
- Artificial Intelligence
- Game Masters
- Interactive Storytelling
- Story management
- Synthetic actors
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