There has been a recent surge of research interest in videogames of moral engagement for entertainment, advocacy and education. We have seen a wealth of analysis and several theoretical models proposed, but experimental evaluation has been scarce. One of the difficulties lies in the measurement of moral engagement. How do we meaningfully measure whether players are engaging with and affected by the moral choices in the games they play? In this paper, we survey the various standard psychometric instruments from the moral psychology literature and discuss how they might be applied in the evaluation of games.
|Number of pages||14|
|Journal||Ethics and Information Technology|
|Early online date||10 Oct 2019|
|Publication status||Published - Mar 2020|
- Moral psychology
- Psychometric testing
- Videogame design