Modeling the story facilitation of game masters in multi-player role-playing games

Anders Drachen*, Michael Hitchens, Ruth Aylett, Sandy Louchart

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

5 Citations (Scopus)

Abstract

Inherent in all forms of interactive storytelling is the problem of reconciling freedom of the user with requirements for pre-authored plot. In non-digital Role- Playing Games (RPGs), Game Masters (GMs) constantly encounter and solve this problem, facilitating collaborative, interactive storytelling in real-time. In this study, the various theories of GM operations are combined with experiences from a three-year project on storytelling and player interactions in multi-player RPGs; to present a model of the cognitive process of GM operations in RPGs.

Original languageEnglish
Title of host publicationIntelligent Narrative Technologies II - Papers from the AAAI Spring Symposium
EditorsSandy Louchart, Manish Mehta, David L. Roberts
Place of PublicationMenlo Park, CA
PublisherAssociation for the Advancement of Artificial Intelligence
Pages24-31
Number of pages8
VolumeSS-09-06
ISBN (Print)9781577354130
Publication statusPublished - Mar 2009
EventIntelligent Narrative Technologies II - Papers from the AAAI Spring Symposium - Stanford, CA, United States
Duration: 23 Mar 200925 Mar 2009

Other

OtherIntelligent Narrative Technologies II - Papers from the AAAI Spring Symposium
Country/TerritoryUnited States
CityStanford, CA
Period23/03/0925/03/09

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