Abstract
Inherent in all forms of interactive storytelling is the problem of reconciling freedom of the user with requirements for pre-authored plot. In non-digital Role- Playing Games (RPGs), Game Masters (GMs) constantly encounter and solve this problem, facilitating collaborative, interactive storytelling in real-time. In this study, the various theories of GM operations are combined with experiences from a three-year project on storytelling and player interactions in multi-player RPGs; to present a model of the cognitive process of GM operations in RPGs.
| Original language | English |
|---|---|
| Title of host publication | Intelligent Narrative Technologies II - Papers from the AAAI Spring Symposium |
| Editors | Sandy Louchart, Manish Mehta, David L. Roberts |
| Place of Publication | Menlo Park, CA |
| Publisher | Association for the Advancement of Artificial Intelligence |
| Pages | 24-31 |
| Number of pages | 8 |
| Volume | SS-09-06 |
| ISBN (Print) | 9781577354130 |
| Publication status | Published - Mar 2009 |
| Event | Intelligent Narrative Technologies II - Papers from the AAAI Spring Symposium - Stanford, CA, United States Duration: 23 Mar 2009 → 25 Mar 2009 |
Other
| Other | Intelligent Narrative Technologies II - Papers from the AAAI Spring Symposium |
|---|---|
| Country/Territory | United States |
| City | Stanford, CA |
| Period | 23/03/09 → 25/03/09 |
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