Modelling multi-player games traffic

R. A. Bangun, E. Dutkiewicz

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

12 Citations (Scopus)

Abstract

The growing popularity of delay-sensitive multi-player games over the Internet is creating a need for proper characterisation of such traffic. We are currently developing source models for game traffic, on a per-player basis, with the intended use being to scale the models to simulate scenarios involving large numbers of players, which will enable us to observe the effects of game traffic on the network. We outline the procedure used, and we show that for certain cases, relatively simple source models are able to provide sufficiently accurate results (in terms of mean delay and mean buffer occupancy).

Original languageEnglish
Title of host publicationProceedings - International Conference on Information Technology: Coding and Computing, ITCC 2000
Place of PublicationPiscataway, NJ
PublisherInstitute of Electrical and Electronics Engineers (IEEE)
Pages228-233
Number of pages6
ISBN (Electronic)0769505406, 9780769505404
DOIs
Publication statusPublished - 2000
Externally publishedYes
Event1st International Conference on Information Technology: Coding and Computing, ITCC 2000 - Las Vegas, United States
Duration: 27 Mar 200029 Mar 2000

Other

Other1st International Conference on Information Technology: Coding and Computing, ITCC 2000
Country/TerritoryUnited States
CityLas Vegas
Period27/03/0029/03/00

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