Natural mapping and intuitive interaction in videogames

Mitchell McEwan, Alethea Blackler, Daniel Johnson, Peta Wyeth

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

16 Citations (Scopus)

Abstract

Videogame control interfaces continue to evolve beyond their traditional roots, with devices encouraging more natural forms of interaction growing in number and pervasiveness. Yet little is known about their true potential for intuitive use. This paper proposes methods to leverage existing intuitive interaction theory for games research, specifically by examining different types of naturally mapped control interfaces for videogames using new measures for previous player experience. Three commercial control devices for a racing game were categorised using an existing typology, according to how the interface maps physical control inputs with the virtual gameplay actions. The devices were then used in a within-groups (n=64) experimental design aimed at measuring differences in intuitive use outcomes. Results from mixed design ANOVA are discussed, along with implications for the field.

Original languageEnglish
Title of host publicationCHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play
Place of PublicationNew York
PublisherAssociation for Computing Machinery, Inc
Pages191-200
Number of pages10
ISBN (Electronic)9781450330145
DOIs
Publication statusPublished - 1 Jan 2014
Externally publishedYes
Event1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014 - Toronto, Canada
Duration: 19 Oct 201421 Oct 2014

Conference

Conference1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014
CountryCanada
CityToronto
Period19/10/1421/10/14

Keywords

  • Control devices
  • Game control
  • Games user research
  • Intuitive interaction
  • Natural mapping

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