New applications, new global audiences: educators repurposing and reusing 3D virtual and immersive learning resources

Sue Gregory, Judy O'Connell, Des Butler, Marcus McDonald, Tom Kerr, Stefan Schutt, Lisa Jacka, Deborah Corder, Merle Hearns, Suku Sukunesan, Brent Gregory, Scott Grant, Yvonne Masters, Sasha Nikolic, Sarah de Freitas, Jenny Sim, Jo Doyle, Torsten Reiners, Robert Cox, Kim FlintoffDenise Wood, Mathew Hillier, Frederick Stokes-Thompson, David Ellis, Helen Farley, Belma Gaukrodger, Phil Blyth, Dale Linegar, Jay Jay Jegathesan, Leah Irving

    Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

    4 Citations (Scopus)
    2 Downloads (Pure)

    Abstract

    There continues to be strong interest among established, experienced academic users of 3D virtual environments for their sustained educational use. Consistent with global trends, they plan to further develop and optimise existing applications, reuse skills and experiences gained to develop new applications, and to share and reuse existing virtual resources. This is against a background of varied support from institutions, colleagues, students, funding bodies and also changing understanding and awareness of virtual environments and virtual reality by the general community as a result of consumer developments such as the popularity of multi-user online role playing amongst both children and adults, and the acquisition of technologies by companies with deeply entrenched technologies. At the same time, the ongoing development and availability of new multiuser virtual environment platforms, associated peripherals and virtual reality technologies promise new and exciting opportunities for educators to collaborate with researchers on a global scale, while also exploring the affordances of these technologies for enhancing the learning outcomes for an increasingly diverse and distributed student population.

    Original languageEnglish
    Title of host publicationASCILITE 2015 - Australasian Society for Computers in Learning and Tertiary Education
    Subtitle of host publicationconference proceedings
    PublisherASCILITE
    Pages121-133
    Number of pages13
    Publication statusPublished - 2015
    EventAnnual Conference of the Australasian Society for Computers in Learning and Tertiary Education (32nd : 2015) - Curtin University, Perth, Australia
    Duration: 30 Nov 20153 Dec 2015

    Conference

    ConferenceAnnual Conference of the Australasian Society for Computers in Learning and Tertiary Education (32nd : 2015)
    Abbreviated titleASCILITE 2015
    CountryAustralia
    CityPerth
    Period30/11/153/12/15

    Bibliographical note

    Version archived for private and non-commercial use with the permission of the author/s and according to publisher conditions. For further rights please contact the publisher.

    Keywords

    • 3D virtual worlds
    • Immersive learning
    • Repurposing
    • Reusing
    • Virtual environments

    Fingerprint

    Dive into the research topics of 'New applications, new global audiences: educators repurposing and reusing 3D virtual and immersive learning resources'. Together they form a unique fingerprint.

    Cite this