New directions in designing exergames for the whole family

Kiran Ijaz, Naseem Ahmadpour, Rafael A. Calvo

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

2 Citations (Scopus)


Exergames, i.e. games that combine play with physical activity, rarely recognize the whole family as a user group in its own right. We organized a design workshop to explore new direction for those types of exergames. We argue that recognizing the whole family as a target group implicitly improves game enjoyment due to its friendly social context, provides an excellent opportunity to improve social relatedness experiences through family bonding and intergenerational interactions, and contributes to individuals' wellbeing in terms of both physical thriving and social relatedness. Three design concepts were proposed using cooperative and/or competitive game modes. We propose considering family members with limited gaming experience as audience players and recognising their autonomy in the exergame design. We believe that through an enhanced understanding of family exergames, designers and developers can build new experiences that accommodate various capabilities and social dynamics of the family.

Original languageEnglish
Title of host publicationProceedings of the 29th Australian Computer-Human Interaction Conference
Subtitle of host publicationHuman-Nature, OzCHI 2017
EditorsMargot Brereton, Dhaval Vyas, Alessandro Soro, Bernd Ploderer, Jenny Waycott, Ann Morrison
Place of PublicationNew York
PublisherAssociation for Computing Machinery
Number of pages5
ISBN (Electronic)9781450353793
Publication statusPublished - 28 Nov 2017
Externally publishedYes
Event29th Australian Computer-Human Interaction Conference, OzCHI 2017 - Brisbane, Australia
Duration: 28 Nov 20171 Dec 2017


Conference29th Australian Computer-Human Interaction Conference, OzCHI 2017


  • Exergames
  • Physical Activity
  • Social Relatedness

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