Normative values for a tablet computer-based application to assess chromatic contrast sensitivity

Lakshmi Bodduluri*, Mei Ying Boon, Malcolm Ryan, Stephen J. Dain

*Corresponding author for this work

Research output: Contribution to journalArticle

5 Citations (Scopus)

Abstract

Tablet computer displays are amenable for the development of vision tests in a portable form. Assessing color vision using an easily accessible and portable test may help in the self-monitoring of vision-related changes in ocular/systemic conditions and assist in the early detection of disease processes. Tablet computer-based games were developed with different levels of gamification as a more portable option to assess chromatic contrast sensitivity. Game 1 was designed as a clinical version with no gaming elements. Game 2 was a gamified version of game 1 (added fun elements: feedback, scores, and sounds) and game 3 was a complete game with vision task nested within. The current study aimed to determine the normative values and evaluate repeatability of the tablet computer-based games in comparison with an established test, the Cambridge Colour Test (CCT) Trivector test. Normally sighted individuals [N = 100, median (range) age 19.0 years (18–56 years)] had their chromatic contrast sensitivity evaluated binocularly using the three games and the CCT. Games 1 and 2 and the CCT showed similar absolute thresholds and tolerance intervals, and game 3 had significantly lower values than games 1, 2, and the CCT, due to visual task differences. With the exception of game 3 for blue-yellow, the CCT and tablet computer-based games showed similar repeatability with comparable 95% limits of agreement. The custom-designed games are portable, rapid, and may find application in routine clinical practice, especially for testing younger populations.

Original languageEnglish
Pages (from-to)673-683
Number of pages11
JournalBehavior Research Methods
Volume50
Issue number2
DOIs
Publication statusPublished - Apr 2018

Keywords

  • CCT Trivector test
  • Color vision
  • Games
  • iPad
  • Repeatability
  • Tablet computer

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    Videogames for Vision Science

    Ryan, M. & Boon, M.

    1/01/18 → …

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