Paper, Rock, Shotgun? Moving immersive online games from DEstructive to CONstructive

Thomas Kerr*, Dean Groom

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference proceeding contribution

    Abstract

    This poster looks at the taxonomy of game development tools mapped against games-based learning theories in order to suggest the most promising directions to take in online educational software design.

    Original languageEnglish
    Title of host publicationProceedings of the Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education, ASCILITE 2011
    Place of PublicationTugun, Queensland
    Pages715-717
    Number of pages3
    Publication statusPublished - 2011
    EventAnnual Conference of the Australasian Society for Computers in Learning in Tertiary Education - "Changing demands, changing directions", ASCILITE 2011 - Hobart, TAS, Australia
    Duration: 4 Dec 20117 Dec 2011

    Other

    OtherAnnual Conference of the Australasian Society for Computers in Learning in Tertiary Education - "Changing demands, changing directions", ASCILITE 2011
    CountryAustralia
    CityHobart, TAS
    Period4/12/117/12/11

    Keywords

    • Constructivism
    • Discovery learning
    • Game theory
    • Games-based learning

    Fingerprint Dive into the research topics of 'Paper, Rock, Shotgun? Moving immersive online games from DEstructive to CONstructive'. Together they form a unique fingerprint.

    Cite this