Partners who grow together: collaborative machine learning in video game AI design

Jibing Shi, Richard J. Savery

    Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

    Abstract

    The majority of research at the intersection of AI and video games focuses on developing agents capable of playing games without human input, or developing AI game enemies. The research in this paper explores a counter approach, whereby a player trains an a AI partner during game play and learns to play cooperatively with the agent. We created a 2D video game that allows the player to cooperate with an AI agent manipulated by two underlying algorithms, either with reinforcement learning or a random process. For our reinforcement learning approach we used a Q-learning table, that is updated based on the player. We found that players engaged strongly with the idea of training their own custom AI agent and believe this shows significant potential for future exploration.

    Original languageEnglish
    Title of host publicationHAI '22: Proceedings of the 10th Conference on Human-Agent Interaction
    Place of PublicationNew York
    PublisherAssociation for Computing Machinery (ACM)
    Pages269-271
    Number of pages3
    ISBN (Electronic)9781450393232
    DOIs
    Publication statusPublished - 2022
    EventInternational Conference on Human-Agent Interaction (10th : 2022) - Christchurch, New Zealand
    Duration: 5 Dec 20228 Dec 2022

    Conference

    ConferenceInternational Conference on Human-Agent Interaction (10th : 2022)
    Abbreviated titleHAI ’22
    Country/TerritoryNew Zealand
    CityChristchurch
    Period5/12/228/12/22

    Keywords

    • artificial intelligence
    • q-learning
    • random movement
    • unity
    • video game

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