Abstract
Deep reinforcement learning (Deep RL) methods can train artificial agents (AAs) to reach or exceed human-level per-formance. However, in multiagent contexts requiring competitive behavior or where the aim is to use AAs for humantraining, the qualitative behaviors AAs adopt may be just as important as their performance to ensure representativetraining. This paper compares human behaviors and performance when competing against either a human expert oran AA opponent trained using Deep RL on a 2-dimensional version of Pong. Results show that participants were notsensitive to the movement differences between the human expert and AA. Further, the participants did not alter theirbehaviors, except to compensate for differences in the environmental states caused by the opponents. The paper con-cludes with discussion on the potential impacts of AA training on human behavior with regard to representative designin the areas of skill development and team training.
Original language | English |
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Title of host publication | CogSci 2021: program for the 43rd Annual Meeting of the Cognitive Science Society |
Subtitle of host publication | comparative cognition animal minds |
Place of Publication | Seattle, WA |
Publisher | Cognitive Science Society |
Pages | 3158 |
Number of pages | 1 |
Publication status | Published - 2021 |
Event | Annual Meeting of the Cognitive Science Society (43rd : 2021) - Vienna, Austria Duration: 26 Jul 2021 → 29 Jul 2021 |
Conference
Conference | Annual Meeting of the Cognitive Science Society (43rd : 2021) |
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Abbreviated title | CogSci 2021 |
Country/Territory | Austria |
City | Vienna |
Period | 26/07/21 → 29/07/21 |