Personalizing the player experience in MMORPGs

Anders Tychsen, Susana Tosca, Thea Brolund

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contributionpeer-review

12 Citations (Scopus)


Personalizing the playing experience is a key factor in making players of computer games feel involved in the virtual world; however, current Massively Multiplayer Online Role Playing Games only to a limited degree allocate development or running resources towards facilitating a personalized experience. In Pen and Paper Role Playing Games, the player-controlled characters form a key component in facilitating the formation of a personalized experience. In these games, characters are often more than the association of stats and skills popular in online games, and several approaches towards utilizing the character-based information directly to personalize the game playing have been developed, e.g. personality systems. Some of these systems can be integrated into online games, providing a realistic and financially feasible method for improving the ability of these games to personalize the experience to the individual players.
Original languageEnglish
Title of host publicationTechnologies for interactive digital storytelling and entertainment
Subtitle of host publicationthird international conference, TIDSE 2006 Darmstadt, Germany, December 4-6, 2006 : proceedings
EditorsStefan Göbel, Rainer Malkewitz, Ido Iurgel
Place of PublicationBerlin
PublisherSpringer, Springer Nature
Number of pages12
ISBN (Print)9783540499343
Publication statusPublished - 2006
EventTechnologies for Interactive Digital Storytelling and Entertainment (3rd : 2006) - Darmstadt, Germany
Duration: 4 Dec 20066 Dec 2006

Publication series

NameLecture notes in computer science


ConferenceTechnologies for Interactive Digital Storytelling and Entertainment (3rd : 2006)
CityDarmstadt, Germany


  • personalization
  • role playing game
  • character
  • personality


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