@inproceedings{3e4d8e2829ee40049858dca5301f59f2,
title = "Physical activity motivating games",
abstract = "Contemporary lifestyle is becoming increasingly sedentary with no or little physical activity being carried out. The nature of sedentary activity is self-reinforcing, such that increasing physical and decreasing sedentary activity is difficult. We present a novel approach aimed at combating this problem in context of computer games. Rather than changing the amount of physical and sedentary activity, we propose a new game design, referred to as play, mate!, which leverages the engagement with games in order to motivate players to perform physical activity as part of playing [1]. In this demonstration we will showcase the application of the play, mate! design to the Neverball game.",
author = "Shlomo Berkovsky and Jill Freyne and Mac Coombe",
year = "2009",
doi = "10.1007/978-3-642-17080-5_30",
language = "English",
isbn = "9783642170799",
series = "Lecture Notes in Computer Science",
publisher = "Springer, Springer Nature",
pages = "283--284",
editor = "Lorcan Coyle and Jill Freyne",
booktitle = "Artificial Intelligence and Cognitive Science",
address = "United States",
note = "Irish Conference on Artificial Intelligence and Cognitive Science (20th : 2009) ; Conference date: 19-08-2009 Through 21-08-2009",
}