Physical activity motivating games

Shlomo Berkovsky, Jill Freyne, Mac Coombe

Research output: Chapter in Book/Report/Conference proceedingConference proceeding contribution

2 Citations (Scopus)

Abstract

Contemporary lifestyle is becoming increasingly sedentary with no or little physical activity being carried out. The nature of sedentary activity is self-reinforcing, such that increasing physical and decreasing sedentary activity is difficult. We present a novel approach aimed at combating this problem in context of computer games. Rather than changing the amount of physical and sedentary activity, we propose a new game design, referred to as play, mate!, which leverages the engagement with games in order to motivate players to perform physical activity as part of playing [1]. In this demonstration we will showcase the application of the play, mate! design to the Neverball game.
Original languageEnglish
Title of host publicationArtificial Intelligence and Cognitive Science
Subtitle of host publication20th Irish Conference, AICS 2009. Revised selected papers
EditorsLorcan Coyle, Jill Freyne
Place of PublicationBerlin
PublisherSpringer, Springer Nature
Pages283-284
Number of pages2
ISBN (Electronic)9783642170805
ISBN (Print)9783642170799
DOIs
Publication statusPublished - 2009
Externally publishedYes
EventIrish Conference on Artificial Intelligence and Cognitive Science (20th : 2009) - Dublin, Ireland
Duration: 19 Aug 200921 Aug 2009

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume6206
ISSN (Print)0302-9743

Conference

ConferenceIrish Conference on Artificial Intelligence and Cognitive Science (20th : 2009)
CountryIreland
CityDublin
Period19/08/0921/08/09

Fingerprint Dive into the research topics of 'Physical activity motivating games'. Together they form a unique fingerprint.

Cite this