Contemporary lifestyle is becoming increasingly sedentary with no or little physical activity being carried out. The nature of sedentary activity is self-reinforcing, such that increasing physical and decreasing sedentary activity is difficult. We present a novel approach aimed at combating this problem in context of computer games. Rather than changing the amount of physical and sedentary activity, we propose a new game design, referred to as play, mate!, which leverages the engagement with games in order to motivate players to perform physical activity as part of playing . In this demonstration we will showcase the application of the play, mate! design to the Neverball game.
|Name||Lecture Notes in Computer Science|
|Conference||Irish Conference on Artificial Intelligence and Cognitive Science (20th : 2009)|
|Period||19/08/09 → 21/08/09|