Piloting online submission and online assessment with GradeMark

Trudy Ambler*, Yvonne Breyer, Sherman Young

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

3 Citations (Scopus)

Abstract

Online technologies are becoming ubiquitous in higher education and present both challenges and opportunities for those involved in learning and teaching. This chapter reports on the research-enhanced implementation of Electronic Assessment Management (EAM) within one faculty of a university in Sydney, Australia. This research was conducted as a qualitative case study. Questionnaires were used to investigate staff and student experiences of EAM, and the researcher's reflective practice made it possible to capture important details of the implementation process mediated through the researchers as participants. The research found enormous potential in EAM implementation for cultural transformation in learning and teaching. The authors argue that the move to EAM is now a viable option for universities. The combination of a rapidly evolving higher education landscape, evidence from exploring both staff and student experiences of engaging with EAM, and the benefits which the transition offers for the professional development of academics make the use of EAM essential for reasons of both pedagogy and efficiency.

Original languageEnglish
Title of host publicationCases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education
EditorsTrudy Ambler, Yvonne Breyer, Sherman Young
Place of PublicationHershey, PA
PublisherIGI Global
Pages125-144
Number of pages20
ISBN (Electronic)9781466644717
ISBN (Print)1466644702, 9781466644700
DOIs
Publication statusPublished - 2014

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