Abstract
This paper presents the results of a comprehensive empirical study of the impact of integrating complex game characters in multi-player Role Playing Games across tabletop and digital formats. Players were provided with characters that had detailed background history, personality and goals. Player and character personality were assessed using the Extended Personal Attributes Questionnaire (EPAQ) and further questionnaires administered to measure player enjoyment and the player-character relationship. Results include a high level of player enjoyment across all formats, a high correlation between enjoyment and player engagement with their character and no correlation between enjoyment and similarity between player and character personality.
Original language | English |
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Title of host publication | 3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007 |
Editors | Akira Baba |
Place of Publication | Finland |
Publisher | Digital Games Research Association (DiGRA) |
Pages | 40-48 |
Number of pages | 9 |
Publication status | Published - 2007 |
Event | 3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007 - Tokyo, Japan Duration: 24 Sept 2007 → 28 Sept 2007 |
Other
Other | 3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007 |
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Country/Territory | Japan |
City | Tokyo |
Period | 24/09/07 → 28/09/07 |